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Changing Games Edited Collection (EXTENDED)

CFP: Changing Games Edited Collection (EXTENDED)

Call for Chapters: Social, Casual, Mobile: Changing Games (Edited book collection)

Social, casual and mobile games – on devices such as smartphones, tablets, or pc and accessed through online social networks – are increasingly ubiquitous, and changing the ways in which games are designed, understood and, played. This call for chapters builds on a one-day preconference that was held on 2 July 2013 at Curtin University in Perth, Australia. The book collection will explore the rapidly changing gaming landscape and discuss the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke.  Importantly, social, casual and mobile games do not exist in a vacuum, so the challenges, changes and continuities in relation to previous digital and physical games and gaming practices are also open for analysis.

Topics might include, but are by no means limited to:

  • Design and industry shifts from traditional games to mobile and networked games
  • New user demographics
  • Virtual currencies, in-game purchases, the .99c price-point and other economic issues
  • Games as surveillance and the exchange of user information for game progress
  • Zynga: The Rise and (partial) Fall of Facebook’s Biggest Gaming Friend
  • Mobile Franchises:  Angry Birds, Plants V Zombies, and so on.
  • South-East Asian and other non-Western gaming cultures
  • Gaming communities
  • Gamification – the good, the bad, and the scoreboard
  • Convergence and social, casual and mobile games
  • Edutainment
  • The sociality or otherwise of social games
  • Shifting landscape from PC and console games to social, casual and mobile games
  • Locative games: place and mobility

Important dates:

Abstracts of 500 words, using APA 6threferencing style, plus a brief biographic statement are NOW DUE 6 DECEMBER 2013

Invitations for full chapters sent to authors by 20 December 2013

Full chapters (5-7,000 words) due 31 March 2014

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